mark functions static (#4010)

This commit is contained in:
Ludwig Nussel 2009-05-08 09:48:45 +00:00
parent f0e24f9a46
commit bbd9f02d08
7 changed files with 43 additions and 43 deletions

View file

@ -216,7 +216,7 @@ to the clients -- only the fields that differ from the
baseline will be transmitted
================
*/
void SV_CreateBaseline( void ) {
static void SV_CreateBaseline( void ) {
sharedEntity_t *svent;
int entnum;
@ -241,7 +241,7 @@ SV_BoundMaxClients
===============
*/
void SV_BoundMaxClients( int minimum ) {
static void SV_BoundMaxClients( int minimum ) {
// get the current maxclients value
Cvar_Get( "sv_maxclients", "8", 0 );
@ -265,7 +265,7 @@ NOT cause this to be called, unless the game is exited to
the menu system first.
===============
*/
void SV_Startup( void ) {
static void SV_Startup( void ) {
if ( svs.initialized ) {
Com_Error( ERR_FATAL, "SV_Startup: svs.initialized" );
}
@ -363,7 +363,7 @@ void SV_ChangeMaxClients( void ) {
SV_ClearServer
================
*/
void SV_ClearServer(void) {
static void SV_ClearServer(void) {
int i;
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
@ -381,7 +381,7 @@ SV_TouchCGame
touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
================
*/
void SV_TouchCGame(void) {
static void SV_TouchCGame(void) {
fileHandle_t f;
char filename[MAX_QPATH];
@ -627,8 +627,6 @@ SV_Init
Only called at main exe startup, not for each game
===============
*/
void SV_BotInitBotLib(void);
void SV_Init (void) {
SV_AddOperatorCommands ();