reduce the amount of compiler warnings for variable shadowing
This commit is contained in:
parent
1d0a044de3
commit
bbd17d75ce
8 changed files with 2 additions and 9 deletions
|
@ -636,7 +636,6 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
|
|||
}
|
||||
else if (p->type == P_FLAT_SCALEUP)
|
||||
{
|
||||
float width, height;
|
||||
float sinR, cosR;
|
||||
|
||||
if (p->color == BLOODRED)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue