- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.

- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
This commit is contained in:
Thilo Schulz 2008-03-25 21:36:09 +00:00
parent 5728fc2ec8
commit bb47026b5f
19 changed files with 813 additions and 309 deletions

View file

@ -419,7 +419,7 @@ void QDECL CG_Printf( const char *msg, ... ) {
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Print( text );
@ -430,7 +430,7 @@ void QDECL CG_Error( const char *msg, ... ) {
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Error( text );
@ -441,7 +441,7 @@ void QDECL Com_Error( int level, const char *error, ... ) {
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
Q_vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
CG_Error( "%s", text);
@ -452,7 +452,7 @@ void QDECL Com_Printf( const char *msg, ... ) {
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
CG_Printf ("%s", text);