Bunch of comment fixes
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17 changed files with 21 additions and 20 deletions
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@ -660,7 +660,7 @@ void FinishSpawningItem( gentity_t *ent ) {
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ent->r.contents = CONTENTS_TRIGGER;
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ent->touch = Touch_Item;
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// useing an item causes it to respawn
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// using an item causes it to respawn
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ent->use = Use_Item;
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if ( ent->spawnflags & 1 ) {
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