Bunch of comment fixes

This commit is contained in:
Tequila 2014-03-13 02:20:54 +01:00
parent 0e6632f464
commit baca82d64e
17 changed files with 21 additions and 20 deletions

View file

@ -1280,7 +1280,7 @@ int BotAIShutdownClient(int client, qboolean restart) {
}
trap_BotFreeMoveState(bs->ms);
//free the goal state`
//free the goal state
trap_BotFreeGoalState(bs->gs);
//free the chat file
trap_BotFreeChatState(bs->cs);

View file

@ -1790,7 +1790,7 @@ static void PM_DropTimers( void ) {
PM_UpdateViewAngles
This can be used as another entry point when only the viewangles
are being updated isntead of a full move
are being updated instead of a full move
================
*/
void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) {

View file

@ -630,7 +630,7 @@ static void ForceClientSkin( gclient_t *client, char *model, const char *skin )
/*
===========
ClientCheckName
ClientCleanName
============
*/
static void ClientCleanName(const char *in, char *out, int outSize)

View file

@ -476,7 +476,7 @@ void Cmd_Kill_f( gentity_t *ent ) {
/*
=================
BroadCastTeamChange
BroadcastTeamChange
Let everyone know about a team change
=================
@ -1348,7 +1348,7 @@ void Cmd_CallVote_f( gentity_t *ent ) {
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
// start the voting, the caller autoamtically votes yes
// start the voting, the caller automatically votes yes
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
@ -1513,7 +1513,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) {
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
}
// start the voting, the caller autoamtically votes yes
// start the voting, the caller automatically votes yes
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;

View file

@ -778,7 +778,7 @@ int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t i
#endif
/*
============
T_Damage
G_Damage
targ entity that is being damaged
inflictor entity that is causing the damage

View file

@ -660,7 +660,7 @@ void FinishSpawningItem( gentity_t *ent ) {
ent->r.contents = CONTENTS_TRIGGER;
ent->touch = Touch_Item;
// useing an item causes it to respawn
// using an item causes it to respawn
ent->use = Use_Item;
if ( ent->spawnflags & 1 ) {