Bunch of comment fixes
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0e6632f464
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17 changed files with 21 additions and 20 deletions
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@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) {
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/*
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==================
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CG_LaunchGib
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CG_LaunchExplode
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==================
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*/
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void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
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@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
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#define EXP_JUMP 150
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/*
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===================
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CG_GibPlayer
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CG_BigExplode
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Generated a bunch of gibs launching out from the bodies location
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===================
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@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) {
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===================
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CG_AllocLocalEntity
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Will allways succeed, even if it requires freeing an old active entity
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Will always succeed, even if it requires freeing an old active entity
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===================
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*/
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localEntity_t *CG_AllocLocalEntity( void ) {
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@ -83,7 +83,7 @@ CLIENT INFO
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======================
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CG_ParseAnimationFile
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Read a configuration file containing animation coutns and rates
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Read a configuration file containing animation counts and rates
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models/players/visor/animation.cfg, etc
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======================
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*/
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@ -385,7 +385,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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#endif
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pushReward(sfx, cgs.media.medalGauntlet, ps->persistant[PERS_GAUNTLET_FRAG_COUNT]);
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reward = qtrue;
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//Com_Printf("guantlet frag\n");
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//Com_Printf("gauntlet frag\n");
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}
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if (ps->persistant[PERS_DEFEND_COUNT] != ops->persistant[PERS_DEFEND_COUNT]) {
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pushReward(cgs.media.defendSound, cgs.media.medalDefend, ps->persistant[PERS_DEFEND_COUNT]);
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@ -269,7 +269,7 @@ static void CG_OffsetThirdPersonView( void ) {
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VectorCopy( trace.endpos, view );
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view[2] += (1.0 - trace.fraction) * 32;
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// try another trace to this position, because a tunnel may have the ceiling
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// close enogh that this is poking out
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// close enough that this is poking out
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CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID );
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VectorCopy( trace.endpos, view );
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@ -460,7 +460,7 @@ static void CG_NailTrail( centity_t *ent, const weaponInfo_t *wi ) {
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/*
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==========================
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CG_NailTrail
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CG_PlasmaTrail
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==========================
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*/
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static void CG_PlasmaTrail( centity_t *cent, const weaponInfo_t *wi ) {
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