Bunch of comment fixes

This commit is contained in:
Tequila 2014-03-13 02:20:54 +01:00
parent 0e6632f464
commit baca82d64e
17 changed files with 21 additions and 20 deletions

View file

@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) {
/*
==================
CG_LaunchGib
CG_LaunchExplode
==================
*/
void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
#define EXP_JUMP 150
/*
===================
CG_GibPlayer
CG_BigExplode
Generated a bunch of gibs launching out from the bodies location
===================

View file

@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) {
===================
CG_AllocLocalEntity
Will allways succeed, even if it requires freeing an old active entity
Will always succeed, even if it requires freeing an old active entity
===================
*/
localEntity_t *CG_AllocLocalEntity( void ) {

View file

@ -83,7 +83,7 @@ CLIENT INFO
======================
CG_ParseAnimationFile
Read a configuration file containing animation coutns and rates
Read a configuration file containing animation counts and rates
models/players/visor/animation.cfg, etc
======================
*/

View file

@ -385,7 +385,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
#endif
pushReward(sfx, cgs.media.medalGauntlet, ps->persistant[PERS_GAUNTLET_FRAG_COUNT]);
reward = qtrue;
//Com_Printf("guantlet frag\n");
//Com_Printf("gauntlet frag\n");
}
if (ps->persistant[PERS_DEFEND_COUNT] != ops->persistant[PERS_DEFEND_COUNT]) {
pushReward(cgs.media.defendSound, cgs.media.medalDefend, ps->persistant[PERS_DEFEND_COUNT]);

View file

@ -269,7 +269,7 @@ static void CG_OffsetThirdPersonView( void ) {
VectorCopy( trace.endpos, view );
view[2] += (1.0 - trace.fraction) * 32;
// try another trace to this position, because a tunnel may have the ceiling
// close enogh that this is poking out
// close enough that this is poking out
CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID );
VectorCopy( trace.endpos, view );

View file

@ -460,7 +460,7 @@ static void CG_NailTrail( centity_t *ent, const weaponInfo_t *wi ) {
/*
==========================
CG_NailTrail
CG_PlasmaTrail
==========================
*/
static void CG_PlasmaTrail( centity_t *cent, const weaponInfo_t *wi ) {