- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton

- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename
- Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
This commit is contained in:
Thilo Schulz 2011-07-29 13:46:50 +00:00
parent 23f6fd1633
commit ba385fa43c
9 changed files with 41 additions and 45 deletions

View file

@ -85,6 +85,7 @@ cvar_t *com_minimized;
cvar_t *com_maxfpsMinimized;
cvar_t *com_abnormalExit;
cvar_t *com_standalone;
cvar_t *com_gamename;
cvar_t *com_protocol;
#ifdef LEGACY_PROTOCOL
cvar_t *com_legacyprotocol;
@ -2793,6 +2794,7 @@ void Com_Init( char *commandLine ) {
s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
com_gamename = Cvar_Get("com_gamename", GAMENAME_FOR_MASTER, CVAR_SERVERINFO | CVAR_INIT);
com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_INIT);
#ifdef LEGACY_PROTOCOL
com_legacyprotocol = Cvar_Get("com_legacyprotocol", va("%i", PROTOCOL_LEGACY_VERSION), CVAR_INIT);

View file

@ -31,27 +31,26 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASEGAME "foobar"
#define CLIENT_WINDOW_TITLE "changeme"
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
#define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
#define HOMEPATH_NAME_UNIX ".foo"
#define HOMEPATH_NAME_WIN "FooBar"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else
#define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3"
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define HEARTBEAT_FOR_MASTER "QuakeArena-1"
#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
#define HOMEPATH_NAME_UNIX ".q3a"
#define HOMEPATH_NAME_WIN "Quake3"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define LEGACY_PROTOCOL
#endif
// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
#define HEARTBEAT_FOR_MASTER "DarkPlaces"
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION

View file

@ -870,6 +870,7 @@ extern cvar_t *sv_paused;
extern cvar_t *cl_packetdelay;
extern cvar_t *sv_packetdelay;
extern cvar_t *com_gamename;
extern cvar_t *com_protocol;
#ifdef LEGACY_PROTOCOL
extern cvar_t *com_legacyprotocol;