* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM

* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
  + closeness to display aspect
  + ascending width
  + ascending height
* Apply Q3 coding style to resolution detection code
This commit is contained in:
Tim Angus 2007-12-11 00:19:23 +00:00
parent 6b5fbd189d
commit b9ab949ec7
7 changed files with 209 additions and 135 deletions

View file

@ -973,9 +973,10 @@ extern glstate_t glState; // outside of TR since it shouldn't be cleared during
// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
// the glconfig_t struct.
extern qboolean textureFilterAnisotropic;
extern int maxAnisotropy;
extern qboolean textureFilterAnisotropic;
extern int maxAnisotropy;
extern float displayAspect;
//
// cvars