Fix line not removed in previous commit.
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@ -144,7 +144,6 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
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}
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}
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#endif
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#endif
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return bestDepth;
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return bestDepth - r_parallaxMapOffset;
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return bestDepth - r_parallaxMapOffset;
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}
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}
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