* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
are being loaded to play a demo. This restores the normal "timedemo" cvar behaviour. * (bug 3054) The "demo" command works properly now when connected to the local server
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4 changed files with 6 additions and 4 deletions
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@ -747,6 +747,7 @@ void SV_Shutdown( char *finalmsg ) {
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Com_Printf( "---------------------------\n" );
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// disconnect any local clients
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CL_Disconnect( qfalse );
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if( sv_killserver->integer != 2 )
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CL_Disconnect( qfalse );
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}
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