* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
are being loaded to play a demo. This restores the normal "timedemo" cvar behaviour. * (bug 3054) The "demo" command works properly now when connected to the local server
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4 changed files with 6 additions and 4 deletions
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@ -508,7 +508,8 @@ void CL_PlayDemo_f( void ) {
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}
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// make sure a local server is killed
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Cvar_Set( "sv_killserver", "1" );
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// 2 means don't force disconnect of local client
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Cvar_Set( "sv_killserver", "2" );
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CL_Disconnect( qtrue );
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