Update bundled SDL headers/libs
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128 changed files with 25304 additions and 12388 deletions
98
code/SDL2/include/SDL_main.h
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98
code/SDL2/include/SDL_main.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_main_h
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#define _SDL_main_h
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#include "SDL_stdinc.h"
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/**
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* \file SDL_main.h
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*
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* Redefine main() on some platforms so that it is called by SDL.
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*/
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#if defined(__WIN32__) || defined(__IPHONEOS__) || defined(__ANDROID__)
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#ifndef SDL_MAIN_HANDLED
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#define SDL_MAIN_NEEDED
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#endif
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#endif
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#ifdef __cplusplus
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#define C_LINKAGE "C"
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#else
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#define C_LINKAGE
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#endif /* __cplusplus */
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/**
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* \file SDL_main.h
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*
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* The application's main() function must be called with C linkage,
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* and should be declared like this:
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* \code
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* #ifdef __cplusplus
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* extern "C"
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* #endif
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* int main(int argc, char *argv[])
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* {
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* }
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* \endcode
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*/
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#ifdef SDL_MAIN_NEEDED
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#define main SDL_main
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#endif
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/**
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* The prototype for the application's main() function
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*/
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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#include "begin_code.h"
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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#ifdef __WIN32__
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/**
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* This can be called to set the application class at startup
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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void *hInst);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_main_h */
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/* vi: set ts=4 sw=4 expandtab: */
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