- Modify color generating codes to only accept numbers and not alphabetical chars anymore
- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
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2 changed files with 51 additions and 77 deletions
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@ -365,20 +365,20 @@ extern vec4_t colorMdGrey;
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extern vec4_t colorDkGrey;
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#define Q_COLOR_ESCAPE '^'
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#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1)) ) // ^[0-9a-zA-Z]
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#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) >= '0' && *((p)+1) <= '7') // ^[0-9a-zA-Z]
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#define COLOR_BLACK '0'
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#define COLOR_RED '1'
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#define COLOR_GREEN '2'
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#define COLOR_BLACK '0'
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#define COLOR_RED '1'
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#define COLOR_GREEN '2'
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#define COLOR_YELLOW '3'
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#define COLOR_BLUE '4'
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#define COLOR_CYAN '5'
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#define COLOR_BLUE '4'
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#define COLOR_CYAN '5'
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#define COLOR_MAGENTA '6'
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#define COLOR_WHITE '7'
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#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
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#define COLOR_WHITE '7'
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#define ColorIndex(c) ((c) - '0')
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#define S_COLOR_BLACK "^0"
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#define S_COLOR_RED "^1"
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#define S_COLOR_RED "^1"
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#define S_COLOR_GREEN "^2"
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#define S_COLOR_YELLOW "^3"
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#define S_COLOR_BLUE "^4"
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