- Modify color generating codes to only accept numbers and not alphabetical chars anymore

- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
This commit is contained in:
Thilo Schulz 2009-10-03 21:15:23 +00:00
parent 96a3b4b169
commit b433f3d01c
2 changed files with 51 additions and 77 deletions

View file

@ -365,20 +365,20 @@ extern vec4_t colorMdGrey;
extern vec4_t colorDkGrey;
#define Q_COLOR_ESCAPE '^'
#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1)) ) // ^[0-9a-zA-Z]
#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) >= '0' && *((p)+1) <= '7') // ^[0-9a-zA-Z]
#define COLOR_BLACK '0'
#define COLOR_RED '1'
#define COLOR_GREEN '2'
#define COLOR_BLACK '0'
#define COLOR_RED '1'
#define COLOR_GREEN '2'
#define COLOR_YELLOW '3'
#define COLOR_BLUE '4'
#define COLOR_CYAN '5'
#define COLOR_BLUE '4'
#define COLOR_CYAN '5'
#define COLOR_MAGENTA '6'
#define COLOR_WHITE '7'
#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
#define COLOR_WHITE '7'
#define ColorIndex(c) ((c) - '0')
#define S_COLOR_BLACK "^0"
#define S_COLOR_RED "^1"
#define S_COLOR_RED "^1"
#define S_COLOR_GREEN "^2"
#define S_COLOR_YELLOW "^3"
#define S_COLOR_BLUE "^4"