Fix negative glyph index in Team Arena text functions
Team Arena's text functions cast signed char values to int and use as an array index. This works fine for values 0 to 127, but not for -128 to -1 which are a negative array index. Instead use "character & 255" like client and original Q3 ui/cgame string drawing code.
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3 changed files with 10 additions and 16 deletions
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@ -1214,7 +1214,7 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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if ( Q_IsColorString( s ) ) {
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memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
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newColor[3] = color[3];
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