OpenGL2: remove lightmap support from generic glsl shader.

This path was barely used and doing this compiles fewer shaders.
This commit is contained in:
SmileTheory 2014-11-10 21:59:37 -08:00
parent 1d016e6ff5
commit b1821e303d
6 changed files with 3 additions and 238 deletions

View file

@ -1351,16 +1351,6 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
else if ( pStage->bundle[1].image[0] != 0 )
{
R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
//
// lightmap/secondary pass
//
if ( r_lightmap->integer ) {
GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, GL_REPLACE);
} else {
GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, tess.shader->multitextureEnv);
}
R_BindAnimatedImageToTMU( &pStage->bundle[1], 1 );
}
else
@ -1369,8 +1359,6 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
// set state
//
R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, 0);
}
//