OpenGL2: remove lightmap support from generic glsl shader.
This path was barely used and doing this compiles fewer shaders.
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6 changed files with 3 additions and 238 deletions
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@ -451,8 +451,6 @@ typedef struct shader_s {
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float portalRange; // distance to fog out at
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qboolean isPortal;
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int multitextureEnv; // 0, GL_MODULATE, GL_ADD (FIXME: put in stage)
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cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED
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qboolean polygonOffset; // set for decals and other items that must be offset
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qboolean noMipMaps; // for console fonts, 2D elements, etc.
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@ -563,9 +561,8 @@ enum
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GENERICDEF_USE_VERTEX_ANIMATION = 0x0004,
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GENERICDEF_USE_FOG = 0x0008,
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GENERICDEF_USE_RGBAGEN = 0x0010,
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GENERICDEF_USE_LIGHTMAP = 0x0020,
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GENERICDEF_ALL = 0x003F,
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GENERICDEF_COUNT = 0x0040,
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GENERICDEF_ALL = 0x001F,
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GENERICDEF_COUNT = 0x0020,
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};
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enum
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@ -637,7 +634,6 @@ typedef enum
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UNIFORM_DIFFUSETEXMATRIX,
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UNIFORM_DIFFUSETEXOFFTURB,
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UNIFORM_TEXTURE1ENV,
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UNIFORM_TCGEN0,
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UNIFORM_TCGEN0VECTOR0,
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