OpenGL2: remove lightmap support from generic glsl shader.

This path was barely used and doing this compiles fewer shaders.
This commit is contained in:
SmileTheory 2014-11-10 21:59:37 -08:00
parent 1d016e6ff5
commit b1821e303d
6 changed files with 3 additions and 238 deletions

View file

@ -9,7 +9,7 @@ attribute vec3 attr_Normal2;
attribute vec4 attr_Color;
attribute vec4 attr_TexCoord0;
#if defined(USE_LIGHTMAP) || defined(USE_TCGEN)
#if defined(USE_TCGEN)
attribute vec4 attr_TexCoord1;
#endif
@ -57,9 +57,6 @@ uniform float u_VertexLerp;
#endif
varying vec2 var_DiffuseTex;
#if defined(USE_LIGHTMAP)
varying vec2 var_LightTex;
#endif
varying vec4 var_Color;
#if defined(USE_DEFORM_VERTEXES)
@ -230,10 +227,6 @@ void main()
var_DiffuseTex = tex;
#endif
#if defined(USE_LIGHTMAP)
var_LightTex = attr_TexCoord1.st;
#endif
#if defined(USE_RGBAGEN)
var_Color = CalcColor(position, normal);
#else