Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently.
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@ -4,6 +4,9 @@ Hello and welcome to the Quake 3 source repository on icculus.org
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I'll be your maintainer, zakk@icculus.org, please send all your patches to
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the bugzilla: https://bugzilla.icculus.org, or join the mailing list
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(quake3-subscribe@icculus.org) and submit your patch there.
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Best case scenario is you subscribe to the ml, submit your patch to
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bugzilla, and then post the url to the mailing list.
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If you're too lazy for either method, then I would rather
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you e-mailed your patches to me directly than not at all.
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@ -85,7 +88,7 @@ follows:
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> #endif // UNICODE
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typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE;
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...and comment out/remove the duplicated code (go Microsoft!) marked by '>'.
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...and comment out/remove the duplicated code marked by '>'.
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4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in
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code/unix/Makefile to reflect the new location.
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