#5818 - Modular renderer and Rend2 support for MSVC.
This commit is contained in:
parent
16952ee08e
commit
af77b93597
9 changed files with 2160 additions and 388 deletions
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="quake3"
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ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
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TargetFrameworkVersion="131072"
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@ -48,7 +48,7 @@
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Optimization="2"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
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PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_RENDERER_DLOPEN"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@ -74,10 +74,11 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib gdi32.lib"
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OutputFile="$(OutDir)\ioquake3.x86.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\code\libs\win32"
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GenerateDebugInformation="false"
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ProgramDatabaseFile="$(IntDir)\quake3.pdb"
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GenerateMapFile="true"
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@ -145,7 +146,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H;USE_INTERNAL_JPEG"
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PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\quake3.pch"
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@ -173,10 +174,11 @@
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/>
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib gdi32.lib"
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OutputFile="$(OutDir)\ioquake3.x86.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\code\libs\win32"
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(IntDir)\quake3.pdb"
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@ -246,7 +248,7 @@
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Optimization="2"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H;USE_INTERNAL_JPEG"
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PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@ -272,10 +274,11 @@
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib gdi32.lib"
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OutputFile="$(OutDir)\ioquake3.x86.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\code\libs\win32"
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GenerateDebugInformation="false"
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ProgramDatabaseFile="$(IntDir)\quake3.pdb"
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GenerateMapFile="true"
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@ -341,7 +344,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\quake3.pch"
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@ -369,10 +372,11 @@
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OutputFile="$(OutDir)\ioquake3.exe"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib gdi32.lib"
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OutputFile="$(OutDir)\ioquake3.x86.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\code\libs\win32"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(IntDir)\quake3.pdb"
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GenerateMapFile="true"
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@ -1248,6 +1252,50 @@
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@ -2479,246 +2563,6 @@
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||||
RelativePath="..\..\code\jpeg-6b\jmorecfg.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\jpeg-6b\jpegint.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\jpeg-6b\jpeglib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\jpeg-6b\jversion.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="botlib"
|
||||
>
|
||||
|
@ -2943,130 +2787,6 @@
|
|||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="renderer"
|
||||
>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_animation.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_backend.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_bsp.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_cmds.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_curve.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_flares.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_font.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_image.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_image_bmp.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_image_jpg.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_image_pcx.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_image_png.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_image_tga.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_init.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_light.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_main.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_marks.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_mesh.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_model.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_model_iqm.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_noise.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_scene.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_shade.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_shade_calc.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_shader.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_shadows.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_sky.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_surface.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\renderer\tr_world.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="speex"
|
||||
>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue