Update msvc10 renderer filenames (copied from msvc11)
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2 changed files with 155 additions and 122 deletions
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@ -976,6 +976,41 @@
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_animation.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_backend.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_bsp.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_cmds.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_curve.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_flares.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_image.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_init.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_light.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_main.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_marks.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_mesh.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_model.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_model_iqm.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_scene.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shade.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shader.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shadows.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_sky.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_subs.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_surface.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_world.c" />
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<ClCompile Include="..\..\code\sys\con_log.c" />
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<ClCompile Include="..\..\code\sys\con_passive.c" />
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<ClCompile Include="..\..\code\qcommon\cvar.c">
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@ -1695,35 +1730,6 @@
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<ClCompile Include="..\..\code\botlib\l_precomp.c" />
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<ClCompile Include="..\..\code\botlib\l_script.c" />
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<ClCompile Include="..\..\code\botlib\l_struct.c" />
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<ClCompile Include="..\..\code\renderer\tr_animation.c" />
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<ClCompile Include="..\..\code\renderer\tr_backend.c" />
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<ClCompile Include="..\..\code\renderer\tr_bsp.c" />
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<ClCompile Include="..\..\code\renderer\tr_cmds.c" />
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<ClCompile Include="..\..\code\renderer\tr_curve.c" />
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<ClCompile Include="..\..\code\renderer\tr_flares.c" />
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<ClCompile Include="..\..\code\renderer\tr_font.c" />
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<ClCompile Include="..\..\code\renderer\tr_image.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_bmp.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_jpg.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_pcx.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_png.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_tga.c" />
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<ClCompile Include="..\..\code\renderer\tr_init.c" />
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<ClCompile Include="..\..\code\renderer\tr_light.c" />
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<ClCompile Include="..\..\code\renderer\tr_main.c" />
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<ClCompile Include="..\..\code\renderer\tr_marks.c" />
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<ClCompile Include="..\..\code\renderer\tr_mesh.c" />
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<ClCompile Include="..\..\code\renderer\tr_model.c" />
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<ClCompile Include="..\..\code\renderer\tr_model_iqm.c" />
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<ClCompile Include="..\..\code\renderer\tr_noise.c" />
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<ClCompile Include="..\..\code\renderer\tr_scene.c" />
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<ClCompile Include="..\..\code\renderer\tr_shade.c" />
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<ClCompile Include="..\..\code\renderer\tr_shade_calc.c" />
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<ClCompile Include="..\..\code\renderer\tr_shader.c" />
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<ClCompile Include="..\..\code\renderer\tr_shadows.c" />
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<ClCompile Include="..\..\code\renderer\tr_sky.c" />
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<ClCompile Include="..\..\code\renderer\tr_surface.c" />
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<ClCompile Include="..\..\code\renderer\tr_world.c" />
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<ClCompile Include="..\..\code\libspeex\bits.c" />
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<ClCompile Include="..\..\code\libspeex\buffer.c" />
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<ClCompile Include="..\..\code\libspeex\cb_search.c" />
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@ -1781,6 +1787,12 @@
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<ClInclude Include="..\..\code\qcommon\cm_polylib.h" />
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<ClInclude Include="..\..\code\qcommon\cm_public.h" />
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<ClInclude Include="..\..\code\game\g_public.h" />
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<ClInclude Include="..\..\code\renderercommon\iqm.h" />
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<ClInclude Include="..\..\code\renderercommon\qgl.h" />
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<ClInclude Include="..\..\code\renderercommon\tr_common.h" />
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<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
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<ClInclude Include="..\..\code\renderercommon\tr_types.h" />
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<ClInclude Include="..\..\code\renderergl1\tr_local.h" />
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<ClInclude Include="..\..\code\ui\keycodes.h" />
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<ClInclude Include="..\..\code\client\keys.h" />
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<ClInclude Include="..\..\code\qcommon\puff.h" />
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