Remove vertexLightmap from textureBundle_t, it's never qtrue

This commit is contained in:
Zack Middleton 2013-11-02 02:59:31 -05:00
parent 6bd52de44e
commit ae0e09aba9
4 changed files with 4 additions and 16 deletions

View file

@ -1145,12 +1145,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
//
// set state
//
if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer )
{
GL_Bind( tr.whiteImage );
}
else
R_BindAnimatedImage( &pStage->bundle[0] );
R_BindAnimatedImage( &pStage->bundle[0] );
GL_State( pStage->stateBits );
@ -1160,7 +1155,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
R_DrawElements( input->numIndexes, input->indexes );
}
// allow skipping out to show just lightmaps during development
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
{
break;
}