This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.

This commit is contained in:
Thilo Schulz 2008-04-27 19:07:57 +00:00
parent 782b890caa
commit ae08d1a6d8
2 changed files with 12 additions and 3 deletions

View file

@ -91,9 +91,6 @@ void R_InitCommandBuffers( void ) {
ri.Printf( PRINT_ALL, "...failed.\n" );
}
}
if(r_stereoEnabled->integer)
glConfig.stereoEnabled = qtrue;
}
/*