This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
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2 changed files with 12 additions and 3 deletions
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@ -91,9 +91,6 @@ void R_InitCommandBuffers( void ) {
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ri.Printf( PRINT_ALL, "...failed.\n" );
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}
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}
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if(r_stereoEnabled->integer)
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glConfig.stereoEnabled = qtrue;
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}
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/*
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