Don't register fs_game cvar everywhere just to get the value
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parent
3a6af1bc48
commit
adef4e6c9e
4 changed files with 17 additions and 26 deletions
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@ -639,9 +639,9 @@ CLUI_GetCDKey
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*/
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static void CLUI_GetCDKey( char *buf, int buflen ) {
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#ifndef STANDALONE
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cvar_t *fs;
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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const char *gamedir;
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gamedir = Cvar_VariableString( "fs_game" );
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if (UI_usesUniqueCDKey() && gamedir[0] != 0) {
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Com_Memcpy( buf, &cl_cdkey[16], 16);
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buf[16] = 0;
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} else {
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@ -661,9 +661,9 @@ CLUI_SetCDKey
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*/
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#ifndef STANDALONE
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static void CLUI_SetCDKey( char *buf ) {
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cvar_t *fs;
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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const char *gamedir;
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gamedir = Cvar_VariableString( "fs_game" );
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if (UI_usesUniqueCDKey() && gamedir[0] != 0) {
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Com_Memcpy( &cl_cdkey[16], buf, 16 );
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cl_cdkey[32] = 0;
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// set the flag so the fle will be written at the next opportunity
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