OpenGL2: Merge several cvars into r_pbr.

r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
This commit is contained in:
SmileTheory 2016-02-01 21:37:23 -08:00
parent 41791c662f
commit ad952b9537
11 changed files with 88 additions and 108 deletions

View file

@ -222,6 +222,12 @@ Cvars for advanced material usage:
0.05 - Standard depth. (default)
0.1 - Looks broken.
* `r_pbr` - Enable physically based rendering.
Experimental, will not look correct without
assets meant for it.
0 - No. (default)
1 - Yes.
Cvars for image interpolation and generation:
* `r_imageUpsample` - Use interpolation to artifically increase
@ -339,20 +345,6 @@ Cvars that you probably don't care about or shouldn't mess with:
* `r_shadowCascadeZBias` - Z-bias for shadow cascade frustums.
-256 - Default.
* `r_materialGamma` - Gamma level for material textures.
(diffuse, specular)
1.0 - Quake 3, fastest. (default)
* `r_lightGamma` - Gamma level for light.
(lightmap, lightgrid, vertex lights)
1.0 - Quake 3, fastest. (default)
* `r_framebufferGamma` - Gamma level for framebuffers.
1.0 - Quake 3, fastest. (default)
* `r_tonemapGamma` - Gamma applied after tonemapping.
1.0 - Quake 3, fastest. (default)
Cvars that have broken bits:
* `r_dlightMode` - Change how dynamic lights look.