remove a bunch of unused stuff from game
From /dev/humancontroller.
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2 changed files with 2 additions and 23 deletions
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@ -33,8 +33,6 @@ PUSHMOVE
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===============================================================================
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*/
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void MatchTeam( gentity_t *teamLeader, int moverState, int time );
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typedef struct {
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gentity_t *ent;
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vec3_t origin;
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