REFACTOR [reletive -> relative]
From /dev/humancontroller.
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10 changed files with 13 additions and 13 deletions
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@ -1143,7 +1143,7 @@ typedef struct playerState_s {
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int torsoTimer; // don't change low priority animations until this runs out
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int torsoAnim; // mask off ANIM_TOGGLEBIT
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int movementDir; // a number 0 to 7 that represents the reletive angle
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int movementDir; // a number 0 to 7 that represents the relative angle
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// of movement to the view angle (axial and diagonals)
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// when at rest, the value will remain unchanged
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// used to twist the legs during strafing
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