REFACTOR [reletive -> relative]

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:32:03 +00:00
parent f3e7012bdb
commit ad5c5c32a6
10 changed files with 13 additions and 13 deletions

View file

@ -1143,7 +1143,7 @@ typedef struct playerState_s {
int torsoTimer; // don't change low priority animations until this runs out
int torsoAnim; // mask off ANIM_TOGGLEBIT
int movementDir; // a number 0 to 7 that represents the reletive angle
int movementDir; // a number 0 to 7 that represents the relative angle
// of movement to the view angle (axial and diagonals)
// when at rest, the value will remain unchanged
// used to twist the legs during strafing