REFACTOR [reletive -> relative]

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:32:03 +00:00
parent f3e7012bdb
commit ad5c5c32a6
10 changed files with 13 additions and 13 deletions

View file

@ -49,7 +49,7 @@ The "base path" is the path to the directory holding all the game directories an
the executable. It defaults to ".", but can be overridden with a "+set fs_basepath c:\quake3"
command line to allow code debugging in a different directory. Basepath cannot
be modified at all after startup. Any files that are created (demos, screenshots,
etc) will be created reletive to the base path, so base path should usually be writable.
etc) will be created relative to the base path, so base path should usually be writable.
The "home path" is the path used for all write access. On win32 systems we have "base path"
== "home path", but on *nix systems the base installation is usually readonly, and
@ -1912,7 +1912,7 @@ void FS_FreeFile( void *buffer ) {
============
FS_WriteFile
Filename are reletive to the quake search path
Filename are relative to the quake search path
============
*/
void FS_WriteFile( const char *qpath, const void *buffer, int size ) {