REFACTOR [reletive -> relative]
From /dev/humancontroller.
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10 changed files with 13 additions and 13 deletions
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@ -206,7 +206,7 @@ void SP_target_speaker( gentity_t *ent ) {
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G_Error( "target_speaker without a noise key at %s", vtos( ent->s.origin ) );
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}
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// force all client reletive sounds to be "activator" speakers that
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// force all client relative sounds to be "activator" speakers that
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// play on the entity that activates it
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if ( s[0] == '*' ) {
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ent->spawnflags |= 8;
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