REFACTOR [reletive -> relative]

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:32:03 +00:00
parent f3e7012bdb
commit ad5c5c32a6
10 changed files with 13 additions and 13 deletions

View file

@ -314,7 +314,7 @@ static float PM_CmdScale( usercmd_t *cmd ) {
================
PM_SetMovementDir
Determine the rotation of the legs reletive
Determine the rotation of the legs relative
to the facing dir
================
*/

View file

@ -330,7 +330,7 @@ typedef enum {
#define PLAYEREVENT_HOLYSHIT 0x0004
// entityState_t->event values
// entity events are for effects that take place reletive
// entity events are for effects that take place relative
// to an existing entities origin. Very network efficient.
// two bits at the top of the entityState->event field

View file

@ -206,7 +206,7 @@ void SP_target_speaker( gentity_t *ent ) {
G_Error( "target_speaker without a noise key at %s", vtos( ent->s.origin ) );
}
// force all client reletive sounds to be "activator" speakers that
// force all client relative sounds to be "activator" speakers that
// play on the entity that activates it
if ( s[0] == '*' ) {
ent->spawnflags |= 8;