REFACTOR [reletive -> relative]
From /dev/humancontroller.
This commit is contained in:
parent
f3e7012bdb
commit
ad5c5c32a6
10 changed files with 13 additions and 13 deletions
|
@ -45,8 +45,8 @@ void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocit
|
|||
void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
|
||||
void S_StopLoopingSound(int entityNum );
|
||||
|
||||
// recompute the reletive volumes for all running sounds
|
||||
// reletive to the given entityNum / orientation
|
||||
// recompute the relative volumes for all running sounds
|
||||
// relative to the given entityNum / orientation
|
||||
void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
|
||||
|
||||
// let the sound system know where an entity currently is
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue