REFACTOR [reletive -> relative]

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:32:03 +00:00
parent f3e7012bdb
commit ad5c5c32a6
10 changed files with 13 additions and 13 deletions

View file

@ -45,8 +45,8 @@ void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocit
void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
void S_StopLoopingSound(int entityNum );
// recompute the reletive volumes for all running sounds
// reletive to the given entityNum / orientation
// recompute the relative volumes for all running sounds
// relative to the given entityNum / orientation
void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
// let the sound system know where an entity currently is