Merge branch 'master' into sdl2
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commit
ad514c9689
20 changed files with 515 additions and 439 deletions
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@ -1454,9 +1454,9 @@ typedef struct {
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FBO_t *currentFBO;
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VBO_t *currentVBO;
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IBO_t *currentIBO;
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matrix_t modelview;
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matrix_t projection;
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matrix_t modelviewProjection;
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mat4_t modelview;
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mat4_t projection;
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mat4_t modelviewProjection;
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} glstate_t;
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typedef enum {
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@ -1964,8 +1964,8 @@ void GL_TextureMode( const char *string );
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void GL_CheckErrs( char *file, int line );
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#define GL_CheckErrors(...) GL_CheckErrs(__FILE__, __LINE__)
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void GL_State( unsigned long stateVector );
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void GL_SetProjectionMatrix(matrix_t matrix);
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void GL_SetModelviewMatrix(matrix_t matrix);
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void GL_SetProjectionMatrix(mat4_t matrix);
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void GL_SetModelviewMatrix(mat4_t matrix);
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void GL_TexEnv( int env );
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void GL_Cull( int cullType );
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@ -2296,7 +2296,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_
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void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t v);
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void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v);
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void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v);
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void GLSL_SetUniformMatrix16(shaderProgram_t *program, int uniformNum, const matrix_t matrix);
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void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix);
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shaderProgram_t *GLSL_GetGenericShaderProgram(int stage);
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