* Moved lcc and q3asm into code/tools
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314
code/tools/lcc/src/sym.c
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314
code/tools/lcc/src/sym.c
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#include "c.h"
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#include <stdio.h>
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#define equalp(x) v.x == p->sym.u.c.v.x
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struct table {
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int level;
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Table previous;
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struct entry {
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struct symbol sym;
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struct entry *link;
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} *buckets[256];
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Symbol all;
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};
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#define HASHSIZE NELEMS(((Table)0)->buckets)
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static struct table
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cns = { CONSTANTS },
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ext = { GLOBAL },
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ids = { GLOBAL },
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tys = { GLOBAL };
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Table constants = &cns;
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Table externals = &ext;
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Table identifiers = &ids;
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Table globals = &ids;
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Table types = &tys;
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Table labels;
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int level = GLOBAL;
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static int tempid;
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List loci, symbols;
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Table table(Table tp, int level) {
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Table new;
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NEW0(new, FUNC);
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new->previous = tp;
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new->level = level;
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if (tp)
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new->all = tp->all;
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return new;
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}
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void foreach(Table tp, int lev, void (*apply)(Symbol, void *), void *cl) {
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assert(tp);
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while (tp && tp->level > lev)
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tp = tp->previous;
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if (tp && tp->level == lev) {
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Symbol p;
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Coordinate sav;
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sav = src;
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for (p = tp->all; p && p->scope == lev; p = p->up) {
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src = p->src;
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(*apply)(p, cl);
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}
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src = sav;
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}
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}
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void enterscope(void) {
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if (++level == LOCAL)
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tempid = 0;
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}
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void exitscope(void) {
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rmtypes(level);
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if (types->level == level)
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types = types->previous;
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if (identifiers->level == level) {
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if (Aflag >= 2) {
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int n = 0;
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Symbol p;
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for (p = identifiers->all; p && p->scope == level; p = p->up)
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if (++n > 127) {
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warning("more than 127 identifiers declared in a block\n");
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break;
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}
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}
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identifiers = identifiers->previous;
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}
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assert(level >= GLOBAL);
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--level;
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}
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Symbol install(const char *name, Table *tpp, int level, int arena) {
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Table tp = *tpp;
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struct entry *p;
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unsigned h = (unsigned long)name&(HASHSIZE-1);
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assert(level == 0 || level >= tp->level);
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if (level > 0 && tp->level < level)
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tp = *tpp = table(tp, level);
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NEW0(p, arena);
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p->sym.name = (char *)name;
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p->sym.scope = level;
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p->sym.up = tp->all;
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tp->all = &p->sym;
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p->link = tp->buckets[h];
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tp->buckets[h] = p;
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return &p->sym;
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}
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Symbol relocate(const char *name, Table src, Table dst) {
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struct entry *p, **q;
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Symbol *r;
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unsigned h = (unsigned long)name&(HASHSIZE-1);
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for (q = &src->buckets[h]; *q; q = &(*q)->link)
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if (name == (*q)->sym.name)
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break;
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assert(*q);
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/*
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Remove the entry from src's hash chain
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and from its list of all symbols.
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*/
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p = *q;
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*q = (*q)->link;
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for (r = &src->all; *r && *r != &p->sym; r = &(*r)->up)
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;
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assert(*r == &p->sym);
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*r = p->sym.up;
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/*
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Insert the entry into dst's hash chain
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and into its list of all symbols.
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Return the symbol-table entry.
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*/
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p->link = dst->buckets[h];
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dst->buckets[h] = p;
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p->sym.up = dst->all;
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dst->all = &p->sym;
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return &p->sym;
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}
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Symbol lookup(const char *name, Table tp) {
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struct entry *p;
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unsigned h = (unsigned long)name&(HASHSIZE-1);
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assert(tp);
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do
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for (p = tp->buckets[h]; p; p = p->link)
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if (name == p->sym.name)
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return &p->sym;
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while ((tp = tp->previous) != NULL);
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return NULL;
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}
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int genlabel(int n) {
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static int label = 1;
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label += n;
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return label - n;
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}
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Symbol findlabel(int lab) {
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struct entry *p;
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unsigned h = lab&(HASHSIZE-1);
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for (p = labels->buckets[h]; p; p = p->link)
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if (lab == p->sym.u.l.label)
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return &p->sym;
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NEW0(p, FUNC);
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p->sym.name = stringd(lab);
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p->sym.scope = LABELS;
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p->sym.up = labels->all;
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labels->all = &p->sym;
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p->link = labels->buckets[h];
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labels->buckets[h] = p;
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p->sym.generated = 1;
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p->sym.u.l.label = lab;
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(*IR->defsymbol)(&p->sym);
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return &p->sym;
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}
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Symbol constant(Type ty, Value v) {
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struct entry *p;
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unsigned h = v.u&(HASHSIZE-1);
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ty = unqual(ty);
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for (p = constants->buckets[h]; p; p = p->link)
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if (eqtype(ty, p->sym.type, 1))
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switch (ty->op) {
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case INT: if (equalp(i)) return &p->sym; break;
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case UNSIGNED: if (equalp(u)) return &p->sym; break;
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case FLOAT: if (equalp(d)) return &p->sym; break;
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case FUNCTION: if (equalp(g)) return &p->sym; break;
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case ARRAY:
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case POINTER: if (equalp(p)) return &p->sym; break;
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default: assert(0);
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}
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NEW0(p, PERM);
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p->sym.name = vtoa(ty, v);
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p->sym.scope = CONSTANTS;
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p->sym.type = ty;
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p->sym.sclass = STATIC;
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p->sym.u.c.v = v;
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p->link = constants->buckets[h];
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p->sym.up = constants->all;
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constants->all = &p->sym;
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constants->buckets[h] = p;
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if (ty->u.sym && !ty->u.sym->addressed)
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(*IR->defsymbol)(&p->sym);
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p->sym.defined = 1;
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return &p->sym;
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}
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Symbol intconst(int n) {
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Value v;
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v.i = n;
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return constant(inttype, v);
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}
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Symbol genident(int scls, Type ty, int lev) {
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Symbol p;
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NEW0(p, lev >= LOCAL ? FUNC : PERM);
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p->name = stringd(genlabel(1));
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p->scope = lev;
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p->sclass = scls;
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p->type = ty;
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p->generated = 1;
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if (lev == GLOBAL)
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(*IR->defsymbol)(p);
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return p;
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}
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Symbol temporary(int scls, Type ty) {
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Symbol p;
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NEW0(p, FUNC);
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p->name = stringd(++tempid);
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p->scope = level < LOCAL ? LOCAL : level;
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p->sclass = scls;
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p->type = ty;
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p->temporary = 1;
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p->generated = 1;
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return p;
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}
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Symbol newtemp(int sclass, int tc, int size) {
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Symbol p = temporary(sclass, btot(tc, size));
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(*IR->local)(p);
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p->defined = 1;
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return p;
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}
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Symbol allsymbols(Table tp) {
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return tp->all;
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}
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void locus(Table tp, Coordinate *cp) {
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loci = append(cp, loci);
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symbols = append(allsymbols(tp), symbols);
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}
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void use(Symbol p, Coordinate src) {
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Coordinate *cp;
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NEW(cp, PERM);
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*cp = src;
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p->uses = append(cp, p->uses);
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}
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/* findtype - find type ty in identifiers */
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Symbol findtype(Type ty) {
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Table tp = identifiers;
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int i;
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struct entry *p;
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assert(tp);
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do
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for (i = 0; i < HASHSIZE; i++)
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for (p = tp->buckets[i]; p; p = p->link)
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if (p->sym.type == ty && p->sym.sclass == TYPEDEF)
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return &p->sym;
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while ((tp = tp->previous) != NULL);
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return NULL;
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}
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/* mkstr - make a string constant */
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Symbol mkstr(char *str) {
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Value v;
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Symbol p;
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v.p = str;
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p = constant(array(chartype, strlen(v.p) + 1, 0), v);
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if (p->u.c.loc == NULL)
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p->u.c.loc = genident(STATIC, p->type, GLOBAL);
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return p;
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}
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/* mksymbol - make a symbol for name, install in &globals if sclass==EXTERN */
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Symbol mksymbol(int sclass, const char *name, Type ty) {
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Symbol p;
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if (sclass == EXTERN)
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p = install(string(name), &globals, GLOBAL, PERM);
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else {
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NEW0(p, PERM);
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p->name = string(name);
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p->scope = GLOBAL;
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}
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p->sclass = sclass;
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p->type = ty;
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(*IR->defsymbol)(p);
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p->defined = 1;
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return p;
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}
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/* vtoa - return string for the constant v of type ty */
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char *vtoa(Type ty, Value v) {
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ty = unqual(ty);
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switch (ty->op) {
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case INT: return stringd(v.i);
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case UNSIGNED: return stringf((v.u&~0x7FFF) ? "0x%X" : "%U", v.u);
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case FLOAT: return stringf("%g", (double)v.d);
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case ARRAY:
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if (ty->type == chartype || ty->type == signedchar
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|| ty->type == unsignedchar)
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return v.p;
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return stringf("%p", v.p);
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case POINTER: return stringf("%p", v.p);
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case FUNCTION: return stringf("%p", v.g);
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}
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assert(0); return NULL;
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}
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