make some functions static (#4014)

This commit is contained in:
Ludwig Nussel 2009-05-02 18:01:02 +00:00
parent 84fbc2252f
commit ad06af3d8f

View file

@ -189,7 +189,7 @@ static void RB_SurfaceSprite( void ) {
RB_SurfacePolychain RB_SurfacePolychain
============= =============
*/ */
void RB_SurfacePolychain( srfPoly_t *p ) { static void RB_SurfacePolychain( srfPoly_t *p ) {
int i; int i;
int numv; int numv;
@ -223,7 +223,7 @@ void RB_SurfacePolychain( srfPoly_t *p ) {
RB_SurfaceTriangles RB_SurfaceTriangles
============= =============
*/ */
void RB_SurfaceTriangles( srfTriangles_t *srf ) { static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
int i; int i;
drawVert_t *dv; drawVert_t *dv;
float *xyz, *normal, *texCoords; float *xyz, *normal, *texCoords;
@ -284,7 +284,7 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) {
RB_SurfaceBeam RB_SurfaceBeam
============== ==============
*/ */
void RB_SurfaceBeam( void ) static void RB_SurfaceBeam( void )
{ {
#define NUM_BEAM_SEGS 6 #define NUM_BEAM_SEGS 6
refEntity_t *e; refEntity_t *e;
@ -454,7 +454,7 @@ static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, cons
/* /*
** RB_SurfaceRailRinges ** RB_SurfaceRailRinges
*/ */
void RB_SurfaceRailRings( void ) { static void RB_SurfaceRailRings( void ) {
refEntity_t *e; refEntity_t *e;
int numSegs; int numSegs;
int len; int len;
@ -484,7 +484,7 @@ void RB_SurfaceRailRings( void ) {
/* /*
** RB_SurfaceRailCore ** RB_SurfaceRailCore
*/ */
void RB_SurfaceRailCore( void ) { static void RB_SurfaceRailCore( void ) {
refEntity_t *e; refEntity_t *e;
int len; int len;
vec3_t right; vec3_t right;
@ -514,7 +514,7 @@ void RB_SurfaceRailCore( void ) {
/* /*
** RB_SurfaceLightningBolt ** RB_SurfaceLightningBolt
*/ */
void RB_SurfaceLightningBolt( void ) { static void RB_SurfaceLightningBolt( void ) {
refEntity_t *e; refEntity_t *e;
int len; int len;
vec3_t right; vec3_t right;
@ -856,7 +856,7 @@ static void LerpMeshVertexes(md3Surface_t *surf, float backlerp)
RB_SurfaceMesh RB_SurfaceMesh
============= =============
*/ */
void RB_SurfaceMesh(md3Surface_t *surface) { static void RB_SurfaceMesh(md3Surface_t *surface) {
int j; int j;
float backlerp; float backlerp;
int *triangles; int *triangles;
@ -903,7 +903,7 @@ void RB_SurfaceMesh(md3Surface_t *surface) {
RB_SurfaceFace RB_SurfaceFace
============== ==============
*/ */
void RB_SurfaceFace( srfSurfaceFace_t *surf ) { static void RB_SurfaceFace( srfSurfaceFace_t *surf ) {
int i; int i;
unsigned *indices, *tessIndexes; unsigned *indices, *tessIndexes;
float *v; float *v;
@ -993,7 +993,7 @@ RB_SurfaceGrid
Just copy the grid of points and triangulate Just copy the grid of points and triangulate
============= =============
*/ */
void RB_SurfaceGrid( srfGridMesh_t *cv ) { static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
int i, j; int i, j;
float *xyz; float *xyz;
float *texCoords; float *texCoords;
@ -1160,7 +1160,7 @@ RB_SurfaceAxis
Draws x/y/z lines from the origin for orientation debugging Draws x/y/z lines from the origin for orientation debugging
=================== ===================
*/ */
void RB_SurfaceAxis( void ) { static void RB_SurfaceAxis( void ) {
GL_Bind( tr.whiteImage ); GL_Bind( tr.whiteImage );
qglLineWidth( 3 ); qglLineWidth( 3 );
qglBegin( GL_LINES ); qglBegin( GL_LINES );
@ -1186,7 +1186,7 @@ RB_SurfaceEntity
Entities that have a single procedurally generated surface Entities that have a single procedurally generated surface
==================== ====================
*/ */
void RB_SurfaceEntity( surfaceType_t *surfType ) { static void RB_SurfaceEntity( surfaceType_t *surfType ) {
switch( backEnd.currentEntity->e.reType ) { switch( backEnd.currentEntity->e.reType ) {
case RT_SPRITE: case RT_SPRITE:
RB_SurfaceSprite(); RB_SurfaceSprite();
@ -1210,23 +1210,23 @@ void RB_SurfaceEntity( surfaceType_t *surfType ) {
return; return;
} }
void RB_SurfaceBad( surfaceType_t *surfType ) { static void RB_SurfaceBad( surfaceType_t *surfType ) {
ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" ); ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" );
} }
void RB_SurfaceFlare(srfFlare_t *surf) static void RB_SurfaceFlare(srfFlare_t *surf)
{ {
if (r_flares->integer) if (r_flares->integer)
RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal); RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal);
} }
void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) {
// all apropriate state must be set in RB_BeginSurface // all apropriate state must be set in RB_BeginSurface
// this isn't implemented yet... // this isn't implemented yet...
qglCallList( surf->listNum ); qglCallList( surf->listNum );
} }
void RB_SurfaceSkip( void *surf ) { static void RB_SurfaceSkip( void *surf ) {
} }