* Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window already; this fixes in_nograb * Stop grabbing the mouse in windowed mode when there is no sense in doing so * Make sure that IN_Restart is only called on r_fullscreen modification if a mode change actually takes place
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e4e0568641
commit
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2 changed files with 53 additions and 36 deletions
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@ -725,18 +725,16 @@ void GLimp_EndFrame( void )
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if( r_fullscreen->modified )
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{
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qboolean fullscreen;
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qboolean needToToggle = qtrue;
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qboolean sdlToggled = qfalse;
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SDL_Surface *s = SDL_GetVideoSurface( );
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if( s )
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{
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// Find out the current state
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if( s->flags & SDL_FULLSCREEN )
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fullscreen = qtrue;
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else
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fullscreen = qfalse;
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fullscreen = !!( s->flags & SDL_FULLSCREEN );
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if (r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ))
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if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
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{
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ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
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ri.Cvar_Set( "r_fullscreen", "0" );
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@ -744,17 +742,20 @@ void GLimp_EndFrame( void )
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}
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// Is the state we want different from the current state?
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if( !!r_fullscreen->integer != fullscreen )
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needToToggle = !!r_fullscreen->integer != fullscreen;
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if( needToToggle )
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sdlToggled = SDL_WM_ToggleFullScreen( s );
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else
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sdlToggled = qtrue;
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}
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
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if( !sdlToggled )
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Cbuf_AddText( "vid_restart" );
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if( needToToggle )
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{
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
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if( !sdlToggled )
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Cbuf_AddText( "vid_restart" );
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IN_Restart( );
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IN_Restart( );
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}
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r_fullscreen->modified = qfalse;
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}
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