Unify/cleanup max snapshot entities on client and server

This commit is contained in:
Zack Middleton 2013-02-11 15:49:47 -06:00
parent d815052df0
commit ac621642ac
5 changed files with 8 additions and 7 deletions

View file

@ -271,10 +271,10 @@ static void SV_Startup( void ) {
svs.clients = Z_Malloc (sizeof(client_t) * sv_maxclients->integer );
if ( com_dedicated->integer ) {
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64;
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES;
} else {
// we don't need nearly as many when playing locally
svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64;
svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES;
}
svs.initialized = qtrue;
@ -349,10 +349,10 @@ void SV_ChangeMaxClients( void ) {
// allocate new snapshot entities
if ( com_dedicated->integer ) {
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64;
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES;
} else {
// we don't need nearly as many when playing locally
svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64;
svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES;
}
}