Unify/cleanup max snapshot entities on client and server

This commit is contained in:
Zack Middleton 2013-02-11 15:49:47 -06:00
parent d815052df0
commit ac621642ac
5 changed files with 8 additions and 7 deletions

View file

@ -236,7 +236,7 @@ typedef struct {
int snapFlagServerBit; // ^= SNAPFLAG_SERVERCOUNT every SV_SpawnServer()
client_t *clients; // [sv_maxclients->integer];
int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_PACKET_ENTITIES
int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_SNAPSHOT_ENTITIES
int nextSnapshotEntities; // next snapshotEntities to use
entityState_t *snapshotEntities; // [numSnapshotEntities]
int nextHeartbeatTime;