- Improve snapshot rate and data rate control

- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
This commit is contained in:
Thilo Schulz 2011-07-13 17:11:30 +00:00
parent a844c94af1
commit ac30d86db0
15 changed files with 345 additions and 356 deletions

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include "server.h"
#ifdef LEGACY_PROTOCOL
/*
==============
SV_Netchan_Encode
@ -127,38 +128,63 @@ static void SV_Netchan_Decode( client_t *client, msg_t *msg ) {
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
#endif
/*
=================
SV_Netchan_TransmitNextInQueue
=================
*/
void SV_Netchan_TransmitNextInQueue(client_t *client)
{
netchan_buffer_t *netbuf;
Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
netbuf = client->netchan_start_queue;
#ifdef LEGACY_PROTOCOL
if(client->compat)
SV_Netchan_Encode(client, &netbuf->msg);
#endif
Netchan_Transmit(&client->netchan, netbuf->msg.cursize, netbuf->msg.data);
// pop from queue
client->netchan_start_queue = netbuf->next;
if(!client->netchan_start_queue)
{
Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
client->netchan_end_queue = &client->netchan_start_queue;
}
else
Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
Hunk_FreeTempMemory(netbuf);
}
/*
=================
SV_Netchan_TransmitNextFragment
Transmit the next fragment and the next queued packet
Return number of ms until next message can be sent based on throughput given by client rate,
-1 if no packet was sent.
=================
*/
void SV_Netchan_TransmitNextFragment( client_t *client ) {
Netchan_TransmitNextFragment( &client->netchan );
if (!client->netchan.unsentFragments)
int SV_Netchan_TransmitNextFragment(client_t *client)
{
if(client->netchan.unsentFragments)
{
// make sure the netchan queue has been properly initialized (you never know)
if ((!client->netchan_end_queue) && (client->state >= CS_CONNECTED)) {
Com_Error(ERR_DROP, "netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment");
}
// the last fragment was transmitted, check wether we have queued messages
if (client->netchan_start_queue) {
netchan_buffer_t *netbuf;
Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
netbuf = client->netchan_start_queue;
SV_Netchan_Encode( client, &netbuf->msg );
Netchan_Transmit( &client->netchan, netbuf->msg.cursize, netbuf->msg.data );
// pop from queue
client->netchan_start_queue = netbuf->next;
if (!client->netchan_start_queue) {
Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
client->netchan_end_queue = &client->netchan_start_queue;
}
else
Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
Z_Free(netbuf);
}
}
Netchan_TransmitNextFragment(&client->netchan);
return SV_RateMsec(client);
}
else if(client->netchan_start_queue)
{
SV_Netchan_TransmitNextInQueue(client);
return SV_RateMsec(client);
}
return -1;
}
@ -173,22 +199,28 @@ then buffer them and make sure they get sent in correct order
================
*/
void SV_Netchan_Transmit( client_t *client, msg_t *msg) { //int length, const byte *data ) {
void SV_Netchan_Transmit( client_t *client, msg_t *msg)
{
MSG_WriteByte( msg, svc_EOF );
if (client->netchan.unsentFragments) {
if(client->netchan.unsentFragments || client->netchan_start_queue)
{
netchan_buffer_t *netbuf;
Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n");
netbuf = (netchan_buffer_t *)Z_Malloc(sizeof(netchan_buffer_t));
netbuf = (netchan_buffer_t *) Hunk_AllocateTempMemory(sizeof(netchan_buffer_t));
// store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending
MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg);
netbuf->next = NULL;
// insert it in the queue, the message will be encoded and sent later
*client->netchan_end_queue = netbuf;
client->netchan_end_queue = &(*client->netchan_end_queue)->next;
// emit the next fragment of the current message for now
Netchan_TransmitNextFragment(&client->netchan);
} else {
SV_Netchan_Encode( client, msg );
}
else
{
#ifdef LEGACY_PROTOCOL
if(client->compat)
SV_Netchan_Encode(client, msg);
#endif
Netchan_Transmit( &client->netchan, msg->cursize, msg->data );
}
}
@ -203,7 +235,12 @@ qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) {
ret = Netchan_Process( &client->netchan, msg );
if (!ret)
return qfalse;
SV_Netchan_Decode( client, msg );
#ifdef LEGACY_PROTOCOL
if(client->compat)
SV_Netchan_Decode(client, msg);
#endif
return qtrue;
}