- Improve snapshot rate and data rate control

- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
This commit is contained in:
Thilo Schulz 2011-07-13 17:11:30 +00:00
parent a844c94af1
commit ac30d86db0
15 changed files with 345 additions and 356 deletions

View file

@ -554,7 +554,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
client->gentity = ent;
client->deltaMessage = -1;
client->nextSnapshotTime = svs.time; // generate a snapshot immediately
client->lastSnapshotTime = 0; // generate a snapshot immediately
VM_Call( gvm, GAME_CLIENT_BEGIN, i );
}
@ -723,7 +723,7 @@ void SV_FinalMessage( char *message ) {
SV_SendServerCommand( cl, "disconnect \"%s\"", message );
}
// force a snapshot to be sent
cl->nextSnapshotTime = -1;
cl->lastSnapshotTime = 0;
SV_SendClientSnapshot( cl );
}
}