- Improve snapshot rate and data rate control

- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
This commit is contained in:
Thilo Schulz 2011-07-13 17:11:30 +00:00
parent a844c94af1
commit ac30d86db0
15 changed files with 345 additions and 356 deletions

View file

@ -3111,7 +3111,11 @@ void Com_Frame( void ) {
{
if(com_sv_running->integer)
{
// Send out download messages now that we're idle
// Send out fragmented packets now that we're idle
delayT = SV_SendQueuedMessages();
if(delayT >= 0 && delayT < timeVal)
timeVal = delayT;
if(sv_dlRate->integer)
{
// Rate limiting. This is very imprecise for high
@ -3145,21 +3149,32 @@ void Com_Frame( void ) {
// all of the bandwidth. This will result in an
// effective maximum rate of 1MB/s per user, but the
// low download window size limits this anyways.
timeVal = 2;
if(timeVal > 2)
timeVal = 2;
dlNextRound = dlStart + deltaT + 1;
}
else
{
dlNextRound = dlStart + delayT;
timeVal = delayT - deltaT;
delayT -= deltaT;
if(delayT < timeVal)
timeVal = delayT;
}
}
}
}
else
{
SV_SendDownloadMessages();
timeVal = 1;
}
}
if(timeVal == 0)
timeVal = 1;
if(com_busyWait->integer)
NET_Sleep(0);
else