- Improve snapshot rate and data rate control

- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
This commit is contained in:
Thilo Schulz 2011-07-13 17:11:30 +00:00
parent a844c94af1
commit ac30d86db0
15 changed files with 345 additions and 356 deletions

View file

@ -34,7 +34,6 @@ char *svc_strings[256] = {
"svc_download",
"svc_snapshot",
"svc_EOF",
"svc_extension",
"svc_voip",
};
@ -330,10 +329,6 @@ void CL_ParseSnapshot( msg_t *msg ) {
int cl_connectedToPureServer;
int cl_connectedToCheatServer;
#ifdef USE_VOIP
int cl_connectedToVoipServer;
#endif
/*
==================
CL_SystemInfoChanged
@ -363,14 +358,18 @@ void CL_SystemInfoChanged( void ) {
}
#ifdef USE_VOIP
// in the future, (val) will be a protocol version string, so only
// accept explicitly 1, not generally non-zero.
s = Info_ValueForKey( systemInfo, "sv_voip" );
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
cl_connectedToVoipServer = qfalse;
#ifdef LEGACY_PROTOCOL
if(clc.compat)
clc.voipEnabled = qfalse;
else
cl_connectedToVoipServer = (atoi( s ) == 1);
#endif
{
s = Info_ValueForKey( systemInfo, "sv_voip" );
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
clc.voipEnabled = qfalse;
else
clc.voipEnabled = atoi(s);
}
#endif
s = Info_ValueForKey( systemInfo, "sv_cheats" );
@ -865,19 +864,6 @@ void CL_ParseServerMessage( msg_t *msg ) {
cmd = MSG_ReadByte( msg );
// See if this is an extension command after the EOF, which means we
// got data that a legacy client should ignore.
if ((cmd == svc_EOF) && (MSG_LookaheadByte( msg ) == svc_extension)) {
SHOWNET( msg, "EXTENSION" );
MSG_ReadByte( msg ); // throw the svc_extension byte away.
cmd = MSG_ReadByte( msg ); // something legacy clients can't do!
// sometimes you get a svc_extension at end of stream...dangling
// bits in the huffman decoder giving a bogus value?
if (cmd == -1) {
cmd = svc_EOF;
}
}
if (cmd == svc_EOF) {
SHOWNET( msg, "END OF MESSAGE" );
break;