- Improve snapshot rate and data rate control

- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
This commit is contained in:
Thilo Schulz 2011-07-13 17:11:30 +00:00
parent a844c94af1
commit ac30d86db0
15 changed files with 345 additions and 356 deletions

View file

@ -840,8 +840,6 @@ void CL_WritePacket( void ) {
cl_voipSendTarget->modified = qfalse;
}
MSG_WriteByte (&buf, clc_EOF); // placate legacy servers.
MSG_WriteByte (&buf, clc_extension);
MSG_WriteByte (&buf, clc_voip);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
@ -863,8 +861,6 @@ void CL_WritePacket( void ) {
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_EOF);
MSG_WriteByte (&fakemsg, svc_extension);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
@ -928,16 +924,6 @@ void CL_WritePacket( void ) {
}
CL_Netchan_Transmit (&clc.netchan, &buf);
// clients never really should have messages large enough
// to fragment, but in case they do, fire them all off
// at once
// TTimo: this causes a packet burst, which is bad karma for winsock
// added a WARNING message, we'll see if there are legit situations where this happens
while ( clc.netchan.unsentFragments ) {
Com_DPrintf( "WARNING: #462 unsent fragments (not supposed to happen!)\n" );
CL_Netchan_TransmitNextFragment( &clc.netchan );
}
}
/*

View file

@ -235,7 +235,7 @@ void CL_Voip_f( void )
reason = "Not connected to a server";
else if (!clc.speexInitialized)
reason = "Speex not initialized";
else if (!cl_connectedToVoipServer)
else if (!clc.voipEnabled)
reason = "Server doesn't support VoIP";
else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
reason = "running in single-player mode";
@ -331,7 +331,7 @@ void CL_CaptureVoip(void)
qboolean dontCapture = qfalse;
if (clc.state != CA_ACTIVE)
dontCapture = qtrue; // not connected to a server.
else if (!cl_connectedToVoipServer)
else if (!clc.voipEnabled)
dontCapture = qtrue; // server doesn't support VoIP.
else if (clc.demoplaying)
dontCapture = qtrue; // playing back a demo.
@ -1375,7 +1375,7 @@ void CL_Disconnect( qboolean showMainMenu ) {
#ifdef USE_VOIP
// not connected to voip server anymore.
cl_connectedToVoipServer = qfalse;
clc.voipEnabled = qfalse;
#endif
// Stop recording any video
@ -4397,7 +4397,7 @@ void CL_ShowIP_f(void) {
/*
=================
bool CL_CDKeyValidate
CL_CDKeyValidate
=================
*/
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include "client.h"
#ifdef LEGACY_PROTOCOL
/*
==============
CL_Netchan_Encode
@ -125,14 +126,22 @@ static void CL_Netchan_Decode( msg_t *msg ) {
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
#endif
/*
=================
CL_Netchan_TransmitNextFragment
=================
*/
void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
Netchan_TransmitNextFragment( chan );
qboolean CL_Netchan_TransmitNextFragment(netchan_t *chan)
{
if(chan->unsentFragments)
{
Netchan_TransmitNextFragment(chan);
return qtrue;
}
return qfalse;
}
/*
@ -143,8 +152,18 @@ CL_Netchan_Transmit
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
MSG_WriteByte( msg, clc_EOF );
CL_Netchan_Encode( msg );
Netchan_Transmit( chan, msg->cursize, msg->data );
#ifdef LEGACY_PROTOCOL
if(chan->compat)
CL_Netchan_Encode(msg);
#endif
Netchan_Transmit(chan, msg->cursize, msg->data);
// Transmit all fragments without delay
while(CL_Netchan_TransmitNextFragment(chan))
{
Com_DPrintf("WARNING: #462 unsent fragments (not supposed to happen!)\n");
}
}
/*
@ -159,7 +178,10 @@ qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
if (!ret)
return qfalse;
CL_Netchan_Decode( msg );
#ifdef LEGACY_PROTOCOL
if(chan->compat)
CL_Netchan_Decode(msg);
#endif
return qtrue;
}

View file

@ -34,7 +34,6 @@ char *svc_strings[256] = {
"svc_download",
"svc_snapshot",
"svc_EOF",
"svc_extension",
"svc_voip",
};
@ -330,10 +329,6 @@ void CL_ParseSnapshot( msg_t *msg ) {
int cl_connectedToPureServer;
int cl_connectedToCheatServer;
#ifdef USE_VOIP
int cl_connectedToVoipServer;
#endif
/*
==================
CL_SystemInfoChanged
@ -363,14 +358,18 @@ void CL_SystemInfoChanged( void ) {
}
#ifdef USE_VOIP
// in the future, (val) will be a protocol version string, so only
// accept explicitly 1, not generally non-zero.
s = Info_ValueForKey( systemInfo, "sv_voip" );
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
cl_connectedToVoipServer = qfalse;
#ifdef LEGACY_PROTOCOL
if(clc.compat)
clc.voipEnabled = qfalse;
else
cl_connectedToVoipServer = (atoi( s ) == 1);
#endif
{
s = Info_ValueForKey( systemInfo, "sv_voip" );
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
clc.voipEnabled = qfalse;
else
clc.voipEnabled = atoi(s);
}
#endif
s = Info_ValueForKey( systemInfo, "sv_cheats" );
@ -865,19 +864,6 @@ void CL_ParseServerMessage( msg_t *msg ) {
cmd = MSG_ReadByte( msg );
// See if this is an extension command after the EOF, which means we
// got data that a legacy client should ignore.
if ((cmd == svc_EOF) && (MSG_LookaheadByte( msg ) == svc_extension)) {
SHOWNET( msg, "EXTENSION" );
MSG_ReadByte( msg ); // throw the svc_extension byte away.
cmd = MSG_ReadByte( msg ); // something legacy clients can't do!
// sometimes you get a svc_extension at end of stream...dangling
// bits in the huffman decoder giving a bogus value?
if (cmd == -1) {
cmd = svc_EOF;
}
}
if (cmd == svc_EOF) {
SHOWNET( msg, "END OF MESSAGE" );
break;

View file

@ -362,7 +362,7 @@ void SCR_DrawVoipMeter( void ) {
return; // not recording at the moment.
else if (clc.state != CA_ACTIVE)
return; // not connected to a server.
else if (!cl_connectedToVoipServer)
else if (!clc.voipEnabled)
return; // server doesn't support VoIP.
else if (clc.demoplaying)
return; // playing back a demo.

View file

@ -234,6 +234,7 @@ typedef struct {
unsigned char timeDemoDurations[ MAX_TIMEDEMO_DURATIONS ]; // log of frame durations
#ifdef USE_VOIP
qboolean voipEnabled;
qboolean speexInitialized;
int speexFrameSize;
int speexSampleRate;
@ -517,7 +518,6 @@ extern int cl_connectedToPureServer;
extern int cl_connectedToCheatServer;
#ifdef USE_VOIP
extern int cl_connectedToVoipServer;
void CL_Voip_f( void );
#endif
@ -622,7 +622,6 @@ void LAN_SaveServersToCache( void );
// cl_net_chan.c
//
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data );
void CL_Netchan_TransmitNextFragment( netchan_t *chan );
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg );
//