apply altivec fixes from Emanuel Steen (#2383)

This commit is contained in:
Ludwig Nussel 2005-09-17 14:59:28 +00:00
parent 18fc0fb5f5
commit aa942839ce
4 changed files with 18 additions and 6 deletions

View file

@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_shade_calc.c
#include "tr_local.h"
#if idppc_altivec
#include <altivec.h>
#endif
#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
@ -1106,10 +1109,10 @@ void RB_CalcDiffuseColor( unsigned char *colors )
vec3_t directedLight;
int numVertexes;
#if idppc_altivec
vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff);
0x00, 0x00, 0x00, 0xff};
vector float ambientLightVec;
vector float directedLightVec;
vector float lightDirVec;