apply altivec fixes from Emanuel Steen (#2383)
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4 changed files with 18 additions and 6 deletions
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@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// tr_shade_calc.c
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#include "tr_local.h"
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#if idppc_altivec
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#include <altivec.h>
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#endif
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#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
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@ -1106,10 +1109,10 @@ void RB_CalcDiffuseColor( unsigned char *colors )
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vec3_t directedLight;
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int numVertexes;
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#if idppc_altivec
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vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
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vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff);
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0x00, 0x00, 0x00, 0xff};
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vector float ambientLightVec;
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vector float directedLightVec;
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vector float lightDirVec;
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