OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
This commit is contained in:
parent
239f539702
commit
aa79738c50
15 changed files with 240 additions and 184 deletions
|
@ -1028,9 +1028,6 @@ void GLSL_InitGPUShaders(void)
|
|||
if (glRefConfig.swizzleNormalmap)
|
||||
Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
|
||||
|
||||
if (r_hdr->integer && !glRefConfig.floatLightmap)
|
||||
Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
|
||||
|
||||
if (lightType)
|
||||
{
|
||||
Q_strcat(extradefines, 1024, "#define USE_LIGHT\n");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue