OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.

This commit is contained in:
SmileTheory 2016-10-11 03:28:20 -07:00
parent 239f539702
commit aa79738c50
15 changed files with 240 additions and 184 deletions

View file

@ -98,5 +98,6 @@ void BoundingSphereOfSpheres(vec3_t origin1, float radius1, vec3_t origin2, floa
int NextPowerOfTwo(int in);
unsigned short FloatToHalf(float in);
float HalfToFloat(unsigned short in);
#endif