Drop sounds starting with * before allocating sfx slot

Causes handle 0 to be returned by S_RegisterSound.
This commit is contained in:
Zack Middleton 2013-10-09 09:50:28 -05:00
parent e4227d1cd5
commit a836c2db89
3 changed files with 10 additions and 9 deletions

View file

@ -208,11 +208,6 @@ qboolean S_LoadSound( sfx_t *sfx )
snd_info_t info;
// int size;
// player specific sounds are never directly loaded
if ( sfx->soundName[0] == '*') {
return qfalse;
}
// load it in
data = S_CodecLoad(sfx->soundName, &info);
if(!data)