Drop sounds starting with * before allocating sfx slot

Causes handle 0 to be returned by S_RegisterSound.
This commit is contained in:
Zack Middleton 2013-10-09 09:50:28 -05:00
parent e4227d1cd5
commit a836c2db89
3 changed files with 10 additions and 9 deletions

View file

@ -271,6 +271,11 @@ static sfx_t *S_FindName( const char *name ) {
return NULL;
}
if (name[0] == '*') {
Com_Printf( S_COLOR_YELLOW "WARNING: Tried to load player sound directly: %s\n", name );
return NULL;
}
hash = S_HashSFXName(name);
sfx = sfxHash[hash];