- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -996,7 +996,7 @@ void CL_FlushMemory( void );
void CL_StartHunkUsers( qboolean rendererOnly );
// start all the client stuff using the hunk
void CL_Snd_Restart(void);
void CL_Snd_Shutdown(void);
// Restart sound subsystem
void Key_KeynameCompletion( void(*callback)(const char *s) );