- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -2408,10 +2408,10 @@ void Com_GameRestart(int checksumFeed, qboolean clientRestart)
// Clean out any user and VM created cvars
Cvar_Restart(qtrue);
Com_ExecuteCfg();
// Restart sound subsystem so old handles are flushed
CL_Snd_Restart();
// shut down sound system before restart
CL_Snd_Shutdown();
if(clientRestart)
CL_StartHunkUsers(qfalse);