- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -100,6 +100,12 @@ void SND_setup(void) {
Com_Printf("Sound memory manager started\n");
}
void SND_shutdown(void)
{
free(sfxScratchBuffer);
free(buffer);
}
/*
================
ResampleSfx
@ -255,7 +261,7 @@ qboolean S_LoadSound( sfx_t *sfx )
}
Hunk_FreeTempMemory(samples);
Z_Free(data);
Hunk_FreeTempMemory(data);
return qtrue;
}