- Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
parent
f921cddc2b
commit
a5f31084d4
10 changed files with 34 additions and 23 deletions
|
@ -202,6 +202,7 @@ qboolean S_LoadSound( sfx_t *sfx );
|
|||
void SND_free(sndBuffer *v);
|
||||
sndBuffer* SND_malloc( void );
|
||||
void SND_setup( void );
|
||||
void SND_shutdown(void);
|
||||
|
||||
void S_PaintChannels(int endtime);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue