- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -202,6 +202,7 @@ qboolean S_LoadSound( sfx_t *sfx );
void SND_free(sndBuffer *v);
sndBuffer* SND_malloc( void );
void SND_setup( void );
void SND_shutdown(void);
void S_PaintChannels(int endtime);